/*
* Copyright (c) 1996-1999 Bill Venners. All Rights Reserved.
*
* This Java source file is part of the Interactive Illustrations Web
* Site, which is delivered in the applets directory of the CD-ROM
* that accompanies the book "Inside the Java 2 Virtual Machine" by Bill
* Venners, published by McGraw-Hill, 1999, ISBN: 0-07-135093-4. This
* source file is provided for evaluation purposes only, but you can
* redistribute it under certain conditions, described in the full
* copyright notice below.
*
* Full Copyright Notice:
*
* All the web pages and Java applets delivered in the applets
* directory of the CD-ROM, consisting of ".html," ".gif," ".class,"
* and ".java" files, are copyrighted (c) 1996-1999 by Bill
* Venners, and all rights are reserved.  This material may be copied
* and placed on any commercial or non-commercial web server on any
* network (including the internet) provided that the following
* guidelines are followed:
*
* a. All the web pages and Java Applets (".html," ".gif," ".class,"
* and ".java" files), including the source code, that are delivered
* in the applets directory of the CD-ROM that
* accompanies the book must be published together on the same web
* site.
*
* b. All the web pages and Java Applets (".html," ".gif," ".class,"
* and ".java" files) must be published "as is" and may not be altered
* in any way.
*
* c. All use and access to this web site must be free, and no fees
* can be charged to view these materials, unless express written
* permission is obtained from Bill Venners.
*
* d. The web pages and Java Applets may not be distributed on any
* media, other than a web server on a network, and may not accompany
* any book or publication.
*
* BILL VENNERS MAKES NO REPRESENTATIONS OR WARRANTIES ABOUT THE
* SUITABILITY OF THE SOFTWARE, EITHER EXPRESS OR IMPLIED, INCLUDING
* BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR PARTICULAR PURPOSE, OR NON-INFRINGEMENT.  BILL VENNERS
* SHALL NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY A LICENSEE AS A
* RESULT OF USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
* DERIVATIVES.
*/
import java.awt.*;

/**
* This class is the canvas that displays the user interface
* during the move fish sub-mode of the assign references mode.
* This class contains the code that handles the clicking and
* dragging that moves fish from one place to another.
*
* @author  Bill Venners
*/
public class MoveFishCanvas extends AssignReferencesCanvas {

    private boolean iconClicked = false;
    private Point posOfMouseInsideIconWhenFirstPressed = new Point(0, 0);
    private int objectIndexOfFishIconThatWasClicked;

    private boolean dragging = false;
    private Point currentMouseDragPosition = new Point(0, 0);

    MoveFishCanvas(GCHeap heap, LocalVariables locVars, HeapOfFishTextArea ta) {
        gcHeap = heap;
        localVars = locVars;
        controlPanelTextArea = ta;
    }

    public Dimension minimumSize() {
        return new Dimension(500, 240);
    }

    public Dimension preferredSize() {
        return new Dimension(500, 240);
    }

    public boolean mouseDown(Event evt, int x, int y) {

        // Find out if the mouse went down inside an icon's hot area. Count down from the
        // top of the heap list so that fish that are drawn later will be found first. This
        // is because if two fish are overlapping, the one later in the array will be
        // drawn second and appear to be on top. The top fish will be found first by this
        // for loop.
        for (int i = gcHeap.getHandlePoolSize() - 1; i >= 0; --i) {
            ObjectHandle oh = gcHeap.getObjectHandle(i + 1);
            if (!oh.free) {
                Point o = oh.fish.getFishPosition();
                if (x >= o.x && x < o.x + oh.fish.getFishWidth() && y >= o.y
                    && y < o.y + oh.fish.getFishHeight()) {

                    iconClicked = true;
                    objectIndexOfFishIconThatWasClicked = i + 1;
                    posOfMouseInsideIconWhenFirstPressed.x = x - o.x;
                    posOfMouseInsideIconWhenFirstPressed.y = y - o.y;
                    //fishObjectThatWasClicked = oh;
                    break;
                }
            }
        }

        return true;
    }

    public boolean mouseUp(Event evt, int x, int y) {

        if (iconClicked == false) {
            return true;
        }

        iconClicked = false;
        FishIcon fishIconThatWasClicked = gcHeap.getObjectHandle(objectIndexOfFishIconThatWasClicked).fish;
        Color colorOfClickedFish = gcHeap.getObjectHandle(objectIndexOfFishIconThatWasClicked).fish.getFishColor();

        if (dragging) {
            dragging = false;
            // Clear old drag icon.
            Graphics g = getGraphics();
            g.setColor(Color.blue);
            g.setXORMode(colorOfClickedFish);
            fishIconThatWasClicked.drawFishOutline(g, currentMouseDragPosition.x,
                currentMouseDragPosition.y);
            fishIconThatWasClicked.moveFish(currentMouseDragPosition.x,
                currentMouseDragPosition.y);
            repaint();
        }

        return true;
    }

    public boolean mouseDrag(Event evt, int x, int y) {

        if (!iconClicked) {
            return true;
        }

        FishIcon fishIconThatWasClicked = gcHeap.getObjectHandle(objectIndexOfFishIconThatWasClicked).fish;
        Color colorOfClickedFish = gcHeap.getObjectHandle(objectIndexOfFishIconThatWasClicked).fish.getFishColor();

        // Don't start dragging unless the mouse has moved a threshold number of
        // pixels in x or y.
        if (!dragging) {
            int thresholdPixels = 5;
            Point iconOrigin = fishIconThatWasClicked.getFishPosition();
            int xOriginalClick = iconOrigin.x + posOfMouseInsideIconWhenFirstPressed.x;
            int yOriginalClick = iconOrigin.y + posOfMouseInsideIconWhenFirstPressed.y;
            int xDifference = x - xOriginalClick;
            if (xDifference < 0) {
                xDifference = 0 - xDifference;
            }
            int yDifference = y - yOriginalClick;
            if (yDifference < 0) {
                yDifference = 0 - yDifference;
            }
            if (xDifference < thresholdPixels && yDifference < thresholdPixels) {
                return true;
            }
        }

        Graphics g = getGraphics();
        g.setColor(Color.blue);
        g.setXORMode(colorOfClickedFish);

        if (!dragging) {
            dragging = true;
        }
        else {
            // Clear old drag icon.
            fishIconThatWasClicked.drawFishOutline(g, currentMouseDragPosition.x,
                currentMouseDragPosition.y);
        }

        int xNew = x - posOfMouseInsideIconWhenFirstPressed.x;
        int yNew = y - posOfMouseInsideIconWhenFirstPressed.y;

        // Don't let any of the icon go off of either the left
        // or the right side of the Component.
        if (xNew < xFishAreaStart) {
            xNew = xFishAreaStart;
        }
        else if (xNew + fishIconThatWasClicked.getFishWidth() - 1 > size().width) {
            xNew = size().width - fishIconThatWasClicked.getFishWidth() - 1;
        }

        // Don't let any of the icon go off of either the top
        // or the bottom side of the Component.
        if (yNew < 0) {
            yNew = 0;
        }
        else if (yNew + fishIconThatWasClicked.getFishHeight() - 1 > size().height) {

            yNew = size().height - fishIconThatWasClicked.getFishHeight() - 1;
        }

        // Then draw the new outline around the icon
        fishIconThatWasClicked.drawFishOutline(g, xNew, yNew);
        currentMouseDragPosition.x = xNew;
        currentMouseDragPosition.y = yNew;

        g.setPaintMode();
        return true;
    }
}