/* * Copyright (c) 1996-1999 Bill Venners. All Rights Reserved. * * This Java source file is part of the Interactive Illustrations Web * Site, which is delivered in the applets directory of the CD-ROM * that accompanies the book "Inside the Java 2 Virtual Machine" by Bill * Venners, published by McGraw-Hill, 1999, ISBN: 0-07-135093-4. This * source file is provided for evaluation purposes only, but you can * redistribute it under certain conditions, described in the full * copyright notice below. * * Full Copyright Notice: * * All the web pages and Java applets delivered in the applets * directory of the CD-ROM, consisting of ".html," ".gif," ".class," * and ".java" files, are copyrighted (c) 1996-1999 by Bill * Venners, and all rights are reserved. This material may be copied * and placed on any commercial or non-commercial web server on any * network (including the internet) provided that the following * guidelines are followed: * * a. All the web pages and Java Applets (".html," ".gif," ".class," * and ".java" files), including the source code, that are delivered * in the applets directory of the CD-ROM that * accompanies the book must be published together on the same web * site. * * b. All the web pages and Java Applets (".html," ".gif," ".class," * and ".java" files) must be published "as is" and may not be altered * in any way. * * c. All use and access to this web site must be free, and no fees * can be charged to view these materials, unless express written * permission is obtained from Bill Venners. * * d. The web pages and Java Applets may not be distributed on any * media, other than a web server on a network, and may not accompany * any book or publication. * * BILL VENNERS MAKES NO REPRESENTATIONS OR WARRANTIES ABOUT THE * SUITABILITY OF THE SOFTWARE, EITHER EXPRESS OR IMPLIED, INCLUDING * BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY, * FITNESS FOR PARTICULAR PURPOSE, OR NON-INFRINGEMENT. BILL VENNERS * SHALL NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY A LICENSEE AS A * RESULT OF USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. */ import java.awt.*; /** * This class is the canvas that displays the user interface * during the move fish sub-mode of the assign references mode. * This class contains the code that handles the clicking and * dragging that moves fish from one place to another. * * @author Bill Venners */ public class MoveFishCanvas extends AssignReferencesCanvas { private boolean iconClicked = false; private Point posOfMouseInsideIconWhenFirstPressed = new Point(0, 0); private int objectIndexOfFishIconThatWasClicked; private boolean dragging = false; private Point currentMouseDragPosition = new Point(0, 0); MoveFishCanvas(GCHeap heap, LocalVariables locVars, HeapOfFishTextArea ta) { gcHeap = heap; localVars = locVars; controlPanelTextArea = ta; } public Dimension minimumSize() { return new Dimension(500, 240); } public Dimension preferredSize() { return new Dimension(500, 240); } public boolean mouseDown(Event evt, int x, int y) { // Find out if the mouse went down inside an icon's hot area. Count down from the // top of the heap list so that fish that are drawn later will be found first. This // is because if two fish are overlapping, the one later in the array will be // drawn second and appear to be on top. The top fish will be found first by this // for loop. for (int i = gcHeap.getHandlePoolSize() - 1; i >= 0; --i) { ObjectHandle oh = gcHeap.getObjectHandle(i + 1); if (!oh.free) { Point o = oh.fish.getFishPosition(); if (x >= o.x && x < o.x + oh.fish.getFishWidth() && y >= o.y && y < o.y + oh.fish.getFishHeight()) { iconClicked = true; objectIndexOfFishIconThatWasClicked = i + 1; posOfMouseInsideIconWhenFirstPressed.x = x - o.x; posOfMouseInsideIconWhenFirstPressed.y = y - o.y; //fishObjectThatWasClicked = oh; break; } } } return true; } public boolean mouseUp(Event evt, int x, int y) { if (iconClicked == false) { return true; } iconClicked = false; FishIcon fishIconThatWasClicked = gcHeap.getObjectHandle(objectIndexOfFishIconThatWasClicked).fish; Color colorOfClickedFish = gcHeap.getObjectHandle(objectIndexOfFishIconThatWasClicked).fish.getFishColor(); if (dragging) { dragging = false; // Clear old drag icon. Graphics g = getGraphics(); g.setColor(Color.blue); g.setXORMode(colorOfClickedFish); fishIconThatWasClicked.drawFishOutline(g, currentMouseDragPosition.x, currentMouseDragPosition.y); fishIconThatWasClicked.moveFish(currentMouseDragPosition.x, currentMouseDragPosition.y); repaint(); } return true; } public boolean mouseDrag(Event evt, int x, int y) { if (!iconClicked) { return true; } FishIcon fishIconThatWasClicked = gcHeap.getObjectHandle(objectIndexOfFishIconThatWasClicked).fish; Color colorOfClickedFish = gcHeap.getObjectHandle(objectIndexOfFishIconThatWasClicked).fish.getFishColor(); // Don't start dragging unless the mouse has moved a threshold number of // pixels in x or y. if (!dragging) { int thresholdPixels = 5; Point iconOrigin = fishIconThatWasClicked.getFishPosition(); int xOriginalClick = iconOrigin.x + posOfMouseInsideIconWhenFirstPressed.x; int yOriginalClick = iconOrigin.y + posOfMouseInsideIconWhenFirstPressed.y; int xDifference = x - xOriginalClick; if (xDifference < 0) { xDifference = 0 - xDifference; } int yDifference = y - yOriginalClick; if (yDifference < 0) { yDifference = 0 - yDifference; } if (xDifference < thresholdPixels && yDifference < thresholdPixels) { return true; } } Graphics g = getGraphics(); g.setColor(Color.blue); g.setXORMode(colorOfClickedFish); if (!dragging) { dragging = true; } else { // Clear old drag icon. fishIconThatWasClicked.drawFishOutline(g, currentMouseDragPosition.x, currentMouseDragPosition.y); } int xNew = x - posOfMouseInsideIconWhenFirstPressed.x; int yNew = y - posOfMouseInsideIconWhenFirstPressed.y; // Don't let any of the icon go off of either the left // or the right side of the Component. if (xNew < xFishAreaStart) { xNew = xFishAreaStart; } else if (xNew + fishIconThatWasClicked.getFishWidth() - 1 > size().width) { xNew = size().width - fishIconThatWasClicked.getFishWidth() - 1; } // Don't let any of the icon go off of either the top // or the bottom side of the Component. if (yNew < 0) { yNew = 0; } else if (yNew + fishIconThatWasClicked.getFishHeight() - 1 > size().height) { yNew = size().height - fishIconThatWasClicked.getFishHeight() - 1; } // Then draw the new outline around the icon fishIconThatWasClicked.drawFishOutline(g, xNew, yNew); currentMouseDragPosition.x = xNew; currentMouseDragPosition.y = yNew; g.setPaintMode(); return true; } }