Summary—“Space I”
· Just as Hollywood's generic conventions require the cooperative
participation of the viewer, so the conventions of spatial representation can
only transform images into meaningful components of story or spectacle with the
cooperation of viewers.
· Hollywood's representation of space works to secure our attention and
offers us a succession of ideal viewpoints from which to observe the action. It
rewards us for looking at the screen by constantly addressing and satisfying
our expectations. One of the ways in which Hollywood's space is Utopian is
that it gives us the best view of the action on screen.
· Hollywood's continuity system of spatial construction constructs space as a
smooth and continuous flow across shots. In this system the camera usually
remains unobtrusive. The continuity system provides a safe space for the development
of a story, for the pleasure of spectacle, and for the secure placement of the
audience in relation to the fictional world.
· The audience recognizes movie narration as a process of continual displacement
between represented space - the area that exists in front of the camera and is
recorded by it - and expressive space - space which is endowed with meaning
beyond the literal, and which signifies a particular feeling or experience.
Represented space is three-dimensional; expressive space often combines the
sculptural three-dimensionality of the space in the image with the graphic
two-dimensionality of the image itself .
· The cinematic apparatus cannot reproduce the human eye's breadth of vision,
or its perception of depth and spatial relations. By using a variety of lenses
(standard, wide angle, telephoto) the movie camera can, however, produce quite
different representations of spatial and object relations without physically
moving.
· The arrangement of screen space is known as mise-en-scene,
literally "putting into a scene" or staging of a fiction. It is
through mise-en-scene that represented space becomes
maximally meaningful.
· In combination with framing and composition, editing also works to make
space representative and expressive. Editing can be informative about the
present and past and predictive of the future. It modulates and maintains audience
interest, and emphasizes details of the action.
· The continuity system observes a number 'of conventions which are fundamental
to its construction of screen space. The "center line" or ISO-degree
rule insists that the camera stay on one side of a line between two characters,
and grants the spectator a relati1ely stable viewpoint on the action. By presenting
a succession of shots as the "looks" of characters in the fiction,
"eyeline matching" allows the viewer to
connect space in separate shots, and provides us with subjective information
about characters without robbing us of our sense of physical placement.
Summary—“Space II”
·
As
viewers, we have two kinds of perceptions of cinematic space. On the one hand
we invest the image with depth and volume to make sense of figure movement and
action; on the other hand, we recognize the screen as a flat plane which shows
us the graphic relations between the elements of its image. The status of
cinematic space as neither strictly two-dimensional nor three-dimensional
ensures that our attention to the screen takes the form of a play of looks at,
into, and through the screen space.
·
It
is useful to distinguish between viewpoint and point of view. The viewpoint of
a shot is a matter of its position in space: its angle, level, height, and distance
from its subject. Point of view, however, is a position of knowledge in
relation to the fiction. Characters in a scene therefore have both viewpoints
and points of view.
·
Despite
its fundamental continuity, Hollywood space has a history, which has been
influenced by technological changes and aesthetic innovations. Changes in
spatial representation might also be linked to shifts in subject matter, star
image, economic conditions, thematic experimentation, or periods of ideological
uncertainty.
·
Unsafe
space disorients the viewer, emphasizing the power of a movie's image track to
control the viewer's look. As well as depriving the viewer of the power of
sight by not showing things, it can also make the audience look at whatever is
presented to them.
·
Unsafe
space is a phenomenon of post-Classical Hollywood, and its most influential
early occurrence was in Psycho (1960). The pleasure of viewing unsafe
space is perverse in that it involves 'taking pleasure in associating with the
victim, and audience behavior suggests that the most conventional form this
takes involves converting the masochistic pleasure of identifying with the
victim into the sadistic pleasures of anticipating and enjoying the victim's
experience.
·
Movies
that exploit the conventions of unsafe space offer their viewers an experience
in the exaggeration of anxiety, threatening them with a malign organization of
space and rendering the act of looking itself dangerous and liable to
punishment. In its more extreme versions, such as The Thing (1982), unsafe
space presents its audiences with an experience we might call the cinema of the
unwatchable spectacle.