Disciplinary thinking in history involves utilizing logic to critique and assemble empirical evidence, and the end product takes the form of a story. Thus, the combination of logical thinking and narrative thinking is integral to the practice of history, but cognitive psychologists such as Bruner (1986, 2002) point out that such a combination is both rare and difficult; logic and narrative can mix as poorly as oil and water. This is concerning, because non-fiction or "empirical" stories are not only important to history, but to interpreting contemporary journalistic accounts. Like good historians, citizens participating in today's media-saturated democracies must combine narrative and logic when deciding on their responses to news stories about candidates and events. Improving such thinking can improve democratic discourse in political realms increasingly dominated by "spin."
The research questions of the proposed project are:
History educators and researchers have roundly criticized school instruction that has overly emphasized memorization and recall of isolated facts, recommending instead the development of critical understanding of how historians make sense of the past (e.g., Barton & Levstik, 2004; Brophy & VanSledright; Holt, 1990; Levstik & Barton, 1997; National Center for History in the Schools, 1994; Seixas, 1996; Shemilt, 1987; VanSledright, 1998; Wineburg, 1997, 1999, 2001). This is often achieved through instructional practices that involve "doing history" by examining primary sources, usually leading to artifacts (textual accounts, presentations, museum-style exhibits, reenactments) that have narrative elements to them. Researchers (e.g., Barton & Levstik, 2004; Davis & Yeager, 2001) have cautioned against ways narrative can lead to oversimplifications in learning history. But narrative cannot be banished altogether from historical discourse.
Historiographers (e.g., Cronon, 1992; H. White, 1987; R. White, 1998) and interdisciplinary psychologists (e.g., Bruner, 2003; Carretero & Voss, 1994; Wertsch, 2002) have shown that history's products are inevitably created with reference to narrative structure, and consumed based in part on their interpretations as stories. Peter Novick's (1988) work reveals that the basic "facts" of history are subjectively determined by historians' agendas. William Cronon (1992) has explicated how historians sometimes end up telling widely differing tales of progress or tragedy, even when they do not disagree on what "the facts" were (see also Polman, 2005, 2006b).
Both teachers and students are likely to fall into the trap of narratives "erasing" their logical, critical stance when confronting stories that just sound right (Wills, 1994). To address this problem, VanSledright (1998, 2001) has argued for learners explicating their "positionalities" in order to achieve history education that transfers to everyday cognition.
In order to foster more sophisticated thinking about empirical stories, I propose: (1) investigation of a representational system for narratives called "storygrams", and (2) research on learning activities that incorporate storygrams and "narrative metacognition" in the consumption and production of empirical narratives. My plans are grounded in a sociocultural approach (e.g., Polman, 2004, 2006a; Wertsch, 1998, 2002) for designing learning environments (Collins, 1996; Pea & Gomez, 1992).
The notion of "storygrams" (Polman, 2005, 2006b) is inspired by findings in research on how inscriptional systems contribute to mathematics and science learning (e.g., Blumenfeld, et al., 1991; Linn & Hsi, 2000; Roschelle, 1992; Suthers & Hundhausen, 2003) and practice (e.g., Hall, et al., 2004; Latour, 1978). Within the course of conversations, diagrams can help learners and practitioners "make their thinking visible" in ways that allow them to mediate their ideas productively. In science and math education, "concept maps" (Novak, 1990) have been used in a similar fashion. Storygrams allow learners to make their ideas about narratives visible within a diagrammatic format, so that they can more clearly discuss them. Storygrams represent story interpretations at an intermediate level of abstraction, simultaneously scaffolding learners and providing frames for thinking (White, 1993). This is similar to Bell's (2002) argument maps, which describe scientific arguments using primitive categories from the discipline: "my theory", "evidence for", and "evidence against".
The primitive categories for storygrams are Kenneth Burke's (1979) pentad, which Bruner (2005) has referred to as the "universal arguments of action." Storygrams describe each event using the pentad (see Figure 1):

Figure 1: One event in a storygram
Each event is centered on the action (what happened), carried out by agents (who did it), utilizing cultural tools (how they did it), in order to serve goals (why they did it), within the context of some scene or interpreted context (where/when it happened). Tensions between pentad elements drive the story forward, and each major event appears along a timeline.
Project funding would enable the refinement of the StoryGraph computer tool,
currently in testing prototype. When complete, it will allow users to create,
manipulate, store and share storygrams for free, on any computer with internet
access, using controls similar to those in popular web-based computer games.
Following software testing techniques recommended by Nielsen (1994), a small,
paper-based user test of the basic functionality of the system will be conducted
in the Fall with volunteer college students (who will receive a small cash incentive
for participating in the study). This will inform the development of a fully
functioning web-based version of the StoryGraph tool in which users could create
and save their representations of empirical narratives, and hyperlink them to
original source material and/or discussion text (as in Knowledge Forum, Scardamalia
& Bereiter, 1994). The project will then carry out another small user test
with college students in the Spring, to allow for final refinement of the tool.
Extensive use of the computer StoryGraph tool during the Summer will be embedded
in a series of learning activities designed to take advantage of "narrative
metacognition."
Metacognition is a powerful aspect of thinking (e.g., Bruer, 1993; White & Frederiksen, 1998). Metacognition in reading involves monitoring one's understandings, and in problem solving involves checking for errors. Project activities will seek to educate learners in the following metacognitive practices important to empirical narratives: monitoring perspectives, precedents, symbolism, and the "story frames" used to "spin" accounts. Good history teachers encourage learners to focus on the perspectives and biases of those who created the artifacts and accounts used as sources (e.g., Britt & Aglinskas, 2002; Holt, 1990; Levstik & Barton, 1997). The "precedents" or existing accounts with which the hearer is familiar also influence a hearer’s assessment of credibility. This is similar to law, where previous legal decisions shape reactions of the courts to new cases which are essentially narratives crafted to link to precedents that will provide beneficial interpretations (Bruner, 2002). In literature and language arts classrooms, students often analyze symbolism that helps create meaning in fictional stories, but such considerations are rare in the context of history or journalism. Compelling metaphors or images, either explicit or implicit, strengthen the reception of empirical narrative texts or multimedia artifacts (Beach and Myers, 2002). Finally, "frame monitoring" is an essential aspect of a critical stance toward empirical narratives. Although accusing political opponents of spin has become commonplace, all sides in political arguments place events in a preferred frame; the question is how honestly or deceitfully. Lakoff (2004) has popularized the notion that overarching narrative frames influence political storytelling. Critical consumption of empirical narratives should include attention to facts excluded by the narrative frame, as well as unsupported assumptions bolstered simply because they make sense in the storyline.
The above framework will support the learning environment to be researched in a "history camp" in summer 2007 hosted by the Catoctin Center for Regional Studies (sponsored by Frederick Community College & the National Park Service). The camp will begin with critiquing empirical narratives, and be followed by constructing empirical narratives. In the first phase, participating middle-school aged youth will take fieldtrips to local historical sites, and learn about a local "true" legend, then they will critique alternate versions of the legend using storygrams and a process whereby group members take on metacognitive roles including monitoring perspectives, precedents, symbolism, and narrative frames. This is similar to Palincsar & Brown's (1989) proven "reciprocal teaching" method. In the second phase, participants will create short digital video documentaries (Goodman, 2003) about other local history. They will conduct research on the topics through visits and use of primary sources, and then plan their videos using storygrams and traditional storyboards. They will use techniques adapted from "digital storytelling" (Lambert, 2002) initiatives to complete digital photo stories compiled onto a DVD with youth-created "Director’s Commentary".
The data collection and analysis will focus on refining the theoretical frameworks and improving practice. Videorecorded observational data, interviews, and artifacts produced during the camp will be analyzed utilizing an interpretive case study approach (as in Gordin, Polman, & Pea, 1994; O'Neill & Polman, 2004; Polman, 2000, 2004, 2006a; Polman & Pea, 2001).
The final products will be a set of studies with specific local history investigations and resources, a refined theory of how people learn to think in empirical and narrative terms about the past, and a free, web-based tool for critiquing and planning empirical narratives.
This project will contribute to Spencer's focus on "Teaching, Learning, and Instructional Resources" by improving the intellectual and material resources that contribute to successful teaching and learning of history, and that also improve democratic participation in discourse about historical and contemporary events. It is grounded in known challenges to good teaching in the discipline, and offers promise of increasing opportunities to learn. It draws upon and contributes to research findings while applying to a practical experiment. The project will study technology-mediated learning experiences with the StoryGraph tool and digital storytelling tools that advance disciplinary understanding and sensemaking and simultaneously provide for formative assessment of students' progress in learning.
Joseph L. Polman, the principal investigator, has authored numerous studies of technology-supported inquiry learning in science and history, as well as curricula (Missouri Historical Society, 2001; WRI & TERC, 1999). He will refine the theoretical grounding throughout the year, lead the data collection as a participant observer, and complete the analysis. He will act as participant observer during data collection at the history summer camp, and perform data analyses.
The web-based StoryGraph tool will be developed in collaboration with the Technology Integration Group (TIG) at UMSL, which specializes in applying advanced information technologies to problems in education and learning sciences fields. The team is led by Eric Aplyn. All team members have experience in related projects.
The Catoctin Center for Regional Studies will provide expertise in the discipline of history, and local history inquiries involving concern for logic and narrative.
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