lComputers as
"objects to think with."
l"Computers would not be the culturally powerful
objects they are turning out
to be if people were not falling in love with their machines and the ideas that the machines carry....Today, the
personal computer culture's most
compelling objects give people a way to think concretely about an identity crisis. In
simulation, identity can be fluid
and multiple."1
l
lTinkering with
multiple modes of interaction
l"For planners, mistakes are steps in the wrong
direction: bricoleurs navigate
through midcourse corrections. Bricoleurs approach problem-solving by entering into a relationship with
their work materials that has more
the flavor of a conversation than a monologue.“2
l
Notes:
1, Sherry Turkle,
1995. Life on the Screen: Identity in the Age of the Internet, Simon and
Schuster: New York. Page 49.
2. IBID, page 51