Life on the Screen: Identity in the
Age of the Internet
Chapter 9
Sherry Turkle

The material below represents notes compiled by
Robert Keel and Takako Nomi in their reading of Turkle's, Life on
the Screen: Identity in the Age of the Internet, Simon and Schuster, 1995..
They are intended for classroom use.

Virtuality and Its Discontents
The Notion Of A Community:
Changes from local bars to virtual cafe
"The good place" -- a place for easy company, conversations, and a
sense of belonging A place for individual social integration and community vitality.
- It used to be local bars, bistro, and coffee
shop. However, such places have lost meanings as "the good place".
- Now can Dred's bar (on the Mud LambdaMoo) fill
in the gap?
The culture of simulation : From Main street
in a small town to Disney land and Shopping malls
- Re-creation and its standard as "real"
--
- "Once Disney land's main street, USA, is
the standard for artificial, Los Angeles' shopping malls seem authentic, even
though, they, too are re-creations"
- Critical elements of the change -- Increases
in utilitarian purposes and efficiency
- Shopping malls as recreations of a Main street
-- A place planned to maximize purchasing rather than merely a public place;
you are a consumer rather than merely a citizen; you are in a relatively controlled
space (no places as a disarray);
Atomization of American life The
rise of middle-class suburbs
- A community and neighborhood -- no longer a
place where everyone knows your name.
- Anonymity and utilitarianism -- no one will
know you, but you still can do what you need to do.
- Shopping for merchandise in catalogs or on
television channels, shopping for companionship via personal ads.
- Virtuality of computers -- feels as natural
as or more natural than TV?
- Overlapping life on and off screen -- less unconformable
with identifying life-on-screen as "real"
Virtual reality and Physical reality
Effects of simulation The Disneyland
effect -- to make denatured and artificial experiences seem real
- 'Real' cappuccino at a chain restaurant.
- Muds -- 'real' experiences "Nothing is
written up. Muds are for rea l"The artificial crocodile effect"
-- to make the fake seem more compelling than the real
- Devaluation of direct experiences
- Our ideas of what real and natural also depend
on cultural materials available to us -- face-to-face conversation, letter,
telephone, e-mail ... Another Effect -- a virtual experience may be so compelling
that we believe that within it we've achieved more than we have.
- e.g. Gender swapping in Muds -- Do we really
understand what is' like to be a person of the other gender?
- But, why must virtuality and real life compete?
Can't we have both. If the answer is yes, then how can we get the best of
both?
The Politics Of Virtuality:
Virtual Reality -- Is it a psychological escape from real life, or is
it political empowerment?
Muds as a vehicle of virtual social mobility
- Real Life -- economic insecurity
for young people
- Muds Life -- possibilities
to hold middle class status and meaningful work, safety and a space. Experiences
in Muds -- self-fulfilling and intellectually challenging Muds politics --
more sense of participation and a middle-class peer group
Virtual Community: Community that exists
in virtual world Computation as a resource for community building Political
messages -- direct, immediate action and mobilization
Political concerns and possibilities regarding
democracy
- Breakdown of class line
- Breakdown of race and class
- Creation of information elite, and maintained
traditional underclass
- Permeability -- permeable border between the
real and the virtual
- "Permeability is essential for the word
"community" to be applied to our virtual social worlds. To make
a community work, at least, some of the people [must] reach out through that
screen and affect each other's lives"
Elements of a virtual community
- Something in common a new kind of social power
-- undermining traditional forms of ownership and authority, traditional forms
of organization and status.
- Sense of belonging -- connection between people
- Social controls -- censorship and self-surveillance
(the notion of being seen by anonymous people)
Muds as objects-to-think-with about virtuality
and accountability, provokes a new critical discourse about the real
The Question of Accountability: Is Mud
rape only words? Virtual rape and virtual murder -- what are the effects
on us, the effects on the self? The notion of the self -- fragmentation or segmentation?

URL: http://www.umsl.edu/~keelr/280/turkle/turkle9.htm
Owner: Robert O. Keel: rok@umsl.edu
Last Updated:
Tuesday, March 28, 2006 12:18
