Chapter 6
Sherry Turkle![]()
The material below represents notes compiled by Robert Keel and Takako Nomi in their reading of Turkle's, Life on the Screen: Identity in the Age of the Internet, Simon and Schuster, 1995.. They are intended for classroom use.
![]()
The object of Artificial life
Marvin Minsky: A-Life is "the discipline of building organisms and systems that would be considered alive if found in nature."
Some A-Life researchers -- simulation of the appearance of life, e.g. flocking behavior, in order to better understand how that aspect of life functions in nature.
Other researchers -- creation of life, e.g. the emergence of new human-desighned organisms "alive under any reasonable definition of the word."
Digital chromosomes -- "mate," "mutate" and "evolve" "Evolving creature in virtual ecology"
Four qualities to qualify as life artificial organisms
People's responses Lack of personal concerns (A-life is less threatening than AI? ) Peoples imprisonment on the screen -- easier to accept without feeling frightened
Game of Life An "emergent object" "Things come together and flew apart, shapes emerged, receded, and reemerged." "Repetition and sameness, surprise and pattern" Life within a machine
Impact -- Changes in our views on "machines" and definition of "life" -- reflected in the language we use, which reflects realities that we construct
Our construction of reality -- Language Definition of what life is and what "natural" is -- our constructions Possibility of deconstruct and redefinition Language of molecular biology -- life in terms of DNA not in terms of metaphysical entity Self-reproducing and evolving objects that exist only within computers-- can they be considered as something alive?
Genetic Algorithms -- a class of programs characterized by a mixture of centralized control and bottom-up evolution. Randomly generated strings of binary numbers (zeros and ones) -- defined as "chromosomes" Evolving chromosomes -- the designated winners have higher chances of being selected to be copied -- "Reproduction"
Tierra and "Natural" Artificial Evolution Tierra (Earth) -- evolution not determined or judged by users -- no programmed functions, no breeders and no predetermined goals for evolution. Evolution -- purely in response to the requirements of their digital environments -- mutation built into the system The "biological" property of computer viruses -- "Naturally" evolving digital organisms Designing a digital organism ("the ancestor") capable of "replication" and "mutation" All organisms -- competing for the scarce resources (processing time and memory) The winner (well functioned organisms) rewarded with CPU (Central Processing Unit) time. (if they don't function well, punished with "death") Self-replicating. Open-ended and evolving systems -- A new object-to-think-with for thinking about life -- "Evolution is life"
A Picture is Worth
Simulation of natural lives :
An Object is Worth
Simlife Simulation -- Simlife, SimCity and SimAnt -- A-Life A-Life -- bottom-up approach -- "start with single cells and grow/evolve life with intelligence" Intelligence as a whole, not individually Alive but 'not real'
Creatures -- can they have consciousness and intentionality without being alive, or are they alive because they move and have psychological properties, but they are not 'real'??
Morphing and Cycling Through
Children's views on intelligent toys Psychological attributions to the toys Construction of a new theory about life
The Aliveness of A-Life objects
Cycling through
The alternation of identities in virtual reality
![]()
![]()