Interactive Nano-Reality

Bring your nano-detective shoes to this cross-disciplinary challenge for Spring 2005.

Look forward to the convergence of two exciting new technologies in days ahead. The intense present-day development of virtual reality hardware and software (including ray-tracers like POV-Ray and browser languages like VRML) is designed for the exploration of pretend environments. The Nobel prize winning invention in the 1980's of the scanning tunneling microscope and its proximal probe cousins is, in the 1990's, allowing us to utilize the virtual interfaces mentioned above for the exploration not of pretend, but of real, worlds on the micron and atomic size scales*. It lets all of us, students and researchers alike, become nano-humans. In the near future, you will be able to join your friends in your own Fantastic Voyages, exploring and modifying surface worlds on the size scale of molecules. With your headset on, the surface you see before you as you move around will ripple a bit every few seconds as the scanning probe tip passes by**. We provide examples of this technology, and discuss how the physics that you experience on micron and nanometer scales is likely to differ.

* cf. S. Chaing (editor), "Force and tunneling microscopy", Chemical Reviews 97 (4) 1015-1230 (1997)
** P. Fraundorf, "Scanning Tunneling Microscope" in the McGraw-Hill Encyclopedia of Science and Technology 1999, p.320-322
In addition to our AAPT abstract, see also some older working notes, pictures related to the 21 Dec 1997 Post Dispatch Article, and our scanned tip and electron image lab page.


Related Links:
  • 06 Apr 2005: Molecule spatial harmonics and diffraction in action
  • 11 Nov 2004: Interactive applets and microscopy-related Jmol models.
  • 30 Jul 1996: Interactive focussing and astigmatism correction practice.
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  • Copyright (2000) by Phil Fraundorf
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