The Teaching -Learning Matrix

9.1 References

O 1 Operating Instructions

1.       Organization

2-Background

1.       All children can learn

2.       Not all learn in same way

3.       Diagnostic and prescriptive

4.       Solutions which reachÝ +Ý teach students

5.       Staff development

3-Getting Started

1.       Classroom

2.       Students

3.       Curriculum

4.       Coop learning

5.       Evaluation

4-L=TBC: The Formula

1.       Basis

2.       Whole class

3.       Continuum

5-L=TBC: Models

1.       Generic

2.       Canada

3.       Belize

4.       Spanish Exploration

5.       Westward Movement

6.       The Middle Ages

7.       Role of Intern

8.       Prep forÝ field Preservice

Ý6-Meeting Student Needs

1.     Need for 21st Cent.Skills

2. 21st Cent.Skills + Curr

3. Assessment

4. Matching Resources to Student Need

5. Alt. Assessment: Tools and Pedagogy

7-Problems

1.       Classroom management

2.       Lack of focus

3.       Unwillingness

8-Solutions

1.       Getting Re-Started

2.       Graphics Boards

3.       HyperStudio

9- References

1.    End Notes

2.   Background Reading

10-The Library

1.       Print media

2.       HyperStudio

3.       Web-based

4.       CD-based

5.       On-Line

OVERVIEW:   The sidebar in the left-hand column of this document serves as a complete index to each of the Chapters and Topics addressed in the Teaching Learning Machine.

(1)  END NOTES:

Boettcher, J. (2003). "Designing for Learning." Syllabus 16(12): p. 33-36.

           

Brown, D. G. (2002). "The Professor as Personal Trainer." Syllabus 15(12): 30.

           

Gore, A. (1998). Yes, It's Essential to the Way Kids Learn. Time: 54.

           

Grush, M. (2003). "Editor's Note." Syllabus 16(11): 6.

           

Johnson, D. (1998). "The Less Simple Answer to Evaluating Technology's Impact in Public Schools." The School Administrator 55(4): 1-5.

           

Klapow, S. (2003). People Skills:  How can you manage your most important resources? AV video Multimedia Producer. 24: 14.

           

Long, P. (2003). "How Much Reality Does Simulation Need." Syllabus: 6-8.

           

McLester, S. (2001). "Convergent Learning:  Redefining the Education Experience." Technology and Learning: 30-32.

           

McLester, S. (2002). "Virtual Learning Takes Front Row Seat." Technology and Learning 22(8): 24-36.

           

Salpeter, J. (2003). 21st Centruy Skills:  Will Our Students Be Prepared? Technology and Learning. 24: 17-29.

           

Salpeter, J. (2003). "Web Literacy and Critical Thinking." Technology and Learning: 22-30.

           

Skills, P. f. s. C. (2003). 21st Century Skills:  A Report and MILES guide for 21st Century Skills. www.21stcenturyskills.org.

           

Skills, P. f. s. C. (2003). MILE GUIDE for 21st Century Skills. Milestones for Improving Learning and Education. http://www.21stcentruyskills.org/guide/online_guide_default.asp.

           

Warlick, D. (2003). "Never Too Young." Technology and Learning: 36.