The Teaching -Learning Matrix(06.5.1) |
|
|||
|
6.5-Alternate Assessment: Tools and Pedagogy |
|
|||
|
1 Operating
Instructions 1.
2-Background 3.
Diagnostic and prescriptive 4.
Solutions which reachÝ
+Ý teach students 3-Getting Started 1. Classroom 2.
Students 3. Curriculum 5.
Evaluation 4-L=TBC: The
Formula 1. Basis 2. Whole
class 3. Continuum 5-L=TBC: Models 1.
Generic 2. Canada 3.
Belize 6.
The
Middle Ages Ý6-Meeting Student Needs 4. Matching Resources to Student Need 5.
Alt. Assessment: Tools and Pedagogy 7-Problems 8-Solutions 9-
References 1.
End
Notes 10-The Library 1. Print
media 2.
HyperStudio |
OVERVIEW: Technology use by teachers and students needs to evolve beyond enhancing traditional methods of instruction. Rather than being ³a tool that allows a common task to be done more efficiently,² instructional technology should ³ modify how instruction is delivered, how student performance is measured.²(Johnson 1998). ³Student engagement in complex, authentic projects is the proper instructional role of technology.²(Johnson 1998) |
|||
|
(1) TECHNOLOGY AS A
RESOURCE TO STUDENT IN NEED: 1.
Properly
used, educational technology can become a productive, interactive, and
multi-sensory tool to help all involved within the teaching-learning
process. 2.
See
06.2.1 06.2.6 for extensive treatment of examples of ed. technology as a resource 3.
Educational
technology can help the student find and decipher information, process the
information into knowledge and concepts, and communicate to others what has
been learned |
(3) PROBLEMS-BASED
PROJECTS - Talking Place and Blue Screen Presentations): 1.
Students need to interact with each other and with teachers in
authentic learning experiences. 2.
Simulated authentic experiences are possible with Blue Screen
Presentations. 3.
Problem-based projects involving virtual role-playing should ³extend beyond the physical
and temporal constraints of the classroom.²(McLester 2002) 4.
THE TALKING PLACE meets these criteria. 5.
Asking students to teach is a powerful technique for helping
students learn. Asking
students to produce a video from which other students will learn is
³something that not only excites students Šand challenges them to think hard
about the topic at hand and how best to organize and express the information
in ways that a specific audience will understand.²(Warlick 2003) Blue Screen
movies ask even more of the students. 6.
Teachers
and students ³boost learning by combining text, graphics, audio, video, and
animation in engaging ways.²(Grush 2003) 7.
As
concepts are develop initially, they resemble ³mere seeds of more mature
thought and understanding.²(Boettcher 2003) 8.
The
practice of making a learner¹s concepts visible, such is possible within
BlueScreen Presentations, is a Œpowerful practice in revealing the stage of
maturity of a learner¹s concepts.²(Boettcher 2003) 9.
Managing
technology resources and human talent is the best preparation for success in
today¹s business workplace.(Klapow 2003) |
|||
|
(2) BASIC SKILLS AND 21st
CENTURY SKILLS: 1. According to Chris Dede, "In their
focus on achievement lots of people are going back to behaviorist ideas from
the first half of the 20th century, which said that basics must come first,
and only when you know all the basic concepts and skills can you move on to
learn about more complex interrelationships. Unfortunately, many kids get
bored or burned out long before they get there. The drill kills their natural
curiosity and they stop even trying."(Salpeter 2003) 2. ."Both basic and 21st century
skills are essential," they write, "and, when taught concurrently,
one reinforces the other." (Salpeter 2003) 3. It is possible to learn the simple
things in the process of addressing a complicated problem. Given interesting
but complex challenges and projects, students are often motivated to learn the
basic computation skills or simple facts that they need to master the
problem." (Salpeter 2003) 4. "There needs to be less fear
and more creativity applied to the methods used to meet the needs of
NCLB."(Salpeter 2003) |
||||
|
|
|
|||